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Archaeogaming as Scholarly Play: The Intersection of Archaeology and Gaming | Berghahn Books

The Intersection of Archaeology and GamingEdited by Megan Rhodes Victor244 pages, 25 ills. , bibliog. , indexISBN 978-1-83695-566-5$135. 00/£104. 00/ Hb / Not Yet Published (July 2026)eISBN 978-1-83695-567-2. . .

By @berghahnbooks · · 2 min read

Archaeogaming as Scholarly Play: The Intersection of Archaeology and Gaming | Berghahn Books

The Intersection of Archaeology and GamingEdited by Megan Rhodes Victor244 pages, 25 ills. , bibliog. , indexISBN 978-1-83695-566-5$135. 00/£104. 00/ Hb / Not Yet Published (July 2026)eISBN 978-1-83695-567-2 eBook Not Yet PublishedView CartYour country: - editRecommend to your LibraryAvailable in GOBI®DescriptionWith over 3 billion individuals that play video games worldwide, gamers consume immense amounts of data about the digital worlds they explore. Archaeogaming as Scholarly Playencourages readers to step into the intersection of archaeology and video games to critically examine how these games (re)present the past and those associated with exhuming it, should they be archaeologists or adventurers. In doing so, this volume suggests alternative approaches to archaeological pedagogy and provides new narratives in theoretical discourse. Megan Rhodes Victoris an assistant professor at Queens College and at the CUNY Graduate Center. Prior to their current appointment, Victor was a postdoctoral scholar at the Stanford Archaeology Center (2018–2020) where they oversaw excavations in the Arboretum on the Stanford University campus. Subject:ArchaeologyAnthropology (General)History (General)Subject CodesBISAC:SOC003000 SOCIAL SCIENCE/Archaeology;HIS000000 HISTORY/General;SOC002010 SOCIAL SCIENCE/Anthropology/Cultural & SocialTHEMA:NK;JHMC;KNTV;JBCCContentsExpand ToCList of IllustrationsAcknowledgementsAbbreviationsIntroduction:Why Play with the Past? Archaeogaming, Ludology, and a Brief IntroductionMegan Rhodes VictorPart I: Archaeogaming: Representation & PedagogyChapter 1. Publish (or Plunder) or Perish? Women and Professional Archaeology inThe Elder Scrolls OnlineKrystiana L. KrupaChapter 2. The 4x Model Game and the Archaeology of Movement, Migration and Settler ColonialismMichael Zimmerman, Shannon Martino, and Renee NejoChapter 3. The Roots of the Tech Tree. City-building Games as a Learning Tool for Early UrbanizationBriana Jackson & Kate MinnitiChapter 4. Who is Holding the Controller of this Narrative?: Combatting Antiquated Representations of Archaeology withThe Elder Scrolls Online’s Antiquities SystemMegan Rhodes VictorPart II: Archaeogaming: Methodology & TheoryChapter 5. It’s an Open World Out There: Using Open-World Video Games as Pedagogical Tools for Archaeological SurveyLondon PattersonChapter 6. Nixtun-Ch’ich’ inRoblox: An Icarian Fall into an Ancient Maya CityTimothy W. Pugh, Evelyn Chan Nieto, and Gabriela W. ZygadłoChapter 7. Fallout 3: A Cultural Imagined Landscape or an Imaginary Non-Place?João Luís SequeiraChapter 8. Implications of Neurodiversity in ArchaeogamingKal ClintbergConclusion:Where We Are and Where We Are Going: A Look at the Present and Future of Archaeogaming as a Subfield of ArchaeologyRobert T. NyamushoshoReferencesIndexBack to Top

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